This image was very important for me. After the last frustrations with 3D-work I had to find a way to get faster and better rendering results. And I’m so happy I’ve found a tutorial from Mario Baluci (nice guy from Italy) which was a key to render the background of this scene fast and clean (at least faster and cleaner as with the everywhere propagated IR-caching GI method). Another thing I tried is to model as low-poly as it gets. I’m not afraid of edges and corners in the viewport anymore and with the right phong-tag settings you can build a scene like this easily with a poly-count below 500’000. This two enlightenments together made me fall in love with 3D again.
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